![]() While the consular head of government issue still exists, I will be focusing more on the government offices. Imperator does allow for more political permanence in the characters, but also makes some mistakes, most of which are easily fixed or ignorable. Instead of having an elected leader, most of the power in the Senate was held by ex-consuls, who could speak first on any debate based on how long ago they were elected, sometimes being the only ones who spoke. For the uninitiated, I suggest watching Historia Civilis's videos on Rome, but very briefly: any elected magistrate starting with the lowest rank (quaestor) joined the Senate as soon as they were elected. Finally, and I can not stress this more, consuls where not the heads of state or government of Rome. The event which started Caesar's Civil War was his attempts to avoid legal prosecution until he could be re-elected, as generals and governors were legally immune while in power. The consulship could be held once every 10 years, and multiple famous politicians would be elected twice. Secondly, consuls (especially very good ones) wouldn't simply end their career once their term was finished. They held military power, governed provinces, and lead campaigns. Instead, the Senate would either make them a proconsul, literally meaning one acting for the consul. Firstly, consuls were almost never re-elected immediately. In Imperator, the player receives an event every year asking them to choose a random military, diplomatic, or administrative consul, or potentially re-elect the previous years consul for stability at the cost of republican tradition. The bane of my existence: So many elections! ![]()
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